By Chris Hawkins
This booklet builds at the momentum created within the hugely profitable Cubase SX strength! (Muska and Lipman, 1929685858). Falling in the new Ignite! sequence, this can be the ideal significant other for clients simply beginning out with both Cubase SL or Cubase SX. it's also a good answer for present clients trying to wake up to hurry at the latest good points of this model. Readers may be able to snatch not just the functionalities yet ideas at the back of the software program. The simplified rationalization all through makes it effortless for keen beginners to get in the course of the details quick to allow them to begin utilizing the software program successfully!
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Extra resources for Cubase SX SL 2 Ignite!
The event will become highlighted. 2. Press Delete on your keyboard. The event will be removed from the project. NOTE Removing audio from the project does not delete the audio file from your hard disk; the file can be removed permanently by using the Pool (more on the Pool in Chapter 14). Now let’s record. For this exercise, we are going to assume that you still have your punch out point set to bar 5. 1. Click on the Record Arm for the audio track. The track will be enabled for recording. 2. Click on the Punch In button on the Transport Panel.
The track will become highlighted. 2. Shift + click on track 24. All tracks from 6 to 24 will become highlighted. 3. Click on the Project menu. The Project menu will appear. 4. Click on Remove Selected Tracks. Tracks 6 to 24 will be removed; only tracks 1 to 5 will remain. TIP You can also remove selected tracks by rightclicking on the tracks and choosing “Remove Selected Tracks” from the pop-up menu. Now we’re going to rename the tracks for each instrument. 22 CHAPTER 2: CREATING A NEW PROJECT—PROJECT TEMPLATES 1.
Now we’re going to rename the tracks for each instrument. 22 CHAPTER 2: CREATING A NEW PROJECT—PROJECT TEMPLATES 1. Double-click on Audio 01 on track 1. The track’s name (Audio 01) will become highlighted. 2. Type in Drums and press Enter. The track will now be named Drums. Repeat these steps for tracks 2 through 5: • Change Audio 02 to Guitar One • Change Audio 03 to Guitar Two • Change Audio 04 to Bass • Change Audio 05 to Vocals After the tracks have been renamed, let’s save this as a new template.